Hello again from Amsterdam! This is the third post in a mutliple-post series regarding my trip to the IEEE Tabletop 2008 Conference. If you’d like, check the IEEE Tabletops Conference tag listing to view the other posts in this series.
Last night was a fantastic opportunity to sit down with some of the other conference attendees and get to know them a little better, as well as gather some insight into the general pulse of the technology, where it’s being utilized, and where it’s going. I was impressed with the mix of people that were present, and had opportunities to meet more with some of the commerical industry folks (such as Jeff Han from Perfect Pixel and the guys from SMART Technologies), as well as many academic people, including many of the participants who gave talks at the workshop that started off the conference. Heartspring falls into an interesting niche in all of that, because on the one hand we’re doing a lot of research into using the technology in ways that it hasn’t been used before, in special education. We’re taking data and observing the impact of the tech on our students. On the other hand, we go above and beyond most academic projects because we need the system to truly work in the real world. Many of the academic presentations focused on one small problem and solved it in a way that was probably feasible in real usage situations, but few had actually submitted the work to any large-scale testing. Heartspring, on the other hand, is involved in a project that must present new methods from an academic standpoint, but must also stand up to the very difficult usage situations that our classrooms often present.
The entire dinner was aboard a boat that took us on a canal tour during the dinner, which was quite fascinating. It’s amazing the way that the canals just weave through the city, and again I was amazed by the architecture. Unfortunately, I managed to leave my camera in the hotel room (I know, I know…quite bad) so I didn’t get any photos. I intend to fully make up for this blunder, though, tomorrow. But more on that later.
Today was the third and final day of the conference, and it was just as busy as the previous day. Another 3 sessions of paper presentations, and a final keynote at the end of the day, as well.
The first paper session centered around the theme of “Real World Applications and Experiences”. Needless to say, I was heavily anticipating this session, since I was eager to hear about some actual uses of the technology besides just the Microsoft Surface, in actual public settings. By far the most interesting talk during this session came from a group who had done an installation in a museum. The installation was a multi-touch tabletop that featured interactive information that the participants could play around with to find out more facts and other trivia about the exhibits around them. The group noticed several fascinating things about the way that the general public interacted with the display. First off, the number and diversity of gestures utilized was astounding. The team identified no less than 15 different types of “finger touches” utilized by visitors to the museum. They also observed that when visitors interacted with larger objects on the table, they tended to use multiple fingers or their entire hand. This actually seems to make sense because when interacting with physical objects, the larger the object is, the more strength (and therefore more fingers) it typically takes to move it. Would you move a pencil across your desk with the same number of fingers as your stapler? Probably not! So it was interesting that they observed a similar behavior from people interacting with the virtual objects on the display. They also found that the multi-touch tabletop facilitated far more discussion about the actual interaction that with the content. People spent the vast majority of their time at the installation discussing how to actually use it, what you could do with it, etc, and very little time actually discussing the facts or information that it was presenting. I think, and the team agreed, that this sort of “novelty” will wear off once multi-touch installations are more prevalent, but it was yet another interesting observation to keep in mind when working with this new technology.
The second session of the day centered around gesture-based manipulation of the surface objects. One team presented a paper in which they detailed ways that a high-enough resolution image capture of the “touch” on the surface could be used to realistically detect the amount of force being applied to an object. However, while I found their approach interesting, the equipment required to make it a reality is simply above and beyond anything that most people would be interested in putting into their table. It’s simply not worth adding thousands of extra dollars to the cost of a table just so you can tell how quickly someone flicked their finger, instead of just the fact that they flicked it in general. Speaking of flicking, another team presented a paper detailing a way to implement a flick “gesture”. The gesture was based around holding your forefinger to your thumb, with the rest of your fingers spread out (sort of like an “A-Okay” sign). Then, you flick with your forefinger. The computer detects the empty space presented by the circle formed in the initial part of the gesture, then based on the way the circle expands, it’s able to calculate the way and speed at which you flicked! It was an interesting concept, and I’ll be interested to see the ways that it’s implemented in multi-touch applications in the future.
The final session of the day detailed some rather complicated ways to have different display surfaces for multi-touch surfaces. One presentation detailed the ways that you could make the image seem to be several inches above the surface of the table, so you actually interact with what appears to be a hologram. Another dealt with a term called “optical superimposition”, in which you can layer images of the tabletop on top of each other, sort of like the layers in an old physiology textbook. While I found the concepts intriguing, I also felt that they didn’t have very widely applicable uses, or that it would be something worth looking into implementing for our own project.
After the paper session, the conference pretty much wrapped up. It was a great opportunity to meet some new people, hand out some business cards, gain new insights, and learn some new tips and tricks for our own project. Well worth the trip over the ocean.
I’ll have the opportunity to do a bit of sight-seeing tomorrow during the day, and then I’ll depart for the United States from Amsterdam at 1:00 PM (GMT +2) on Sunday. So, until then!
Riley Dutton
rdutton (at) heartspring (dot) org